![]() In execution, the practice occasionally puts an opponent right next to you, leading to a bit of damage. The sole issue is SG/ZH’s tendency to beckon new foes in, apparently to keep the framerate moderately solid. ![]() With each girl carrying having infinite ammo, the ability to carry five weapons, and the ability to pick up more from slain foes, execution enemies is undemanding but entertaining. The game’s missions center around six basic duties- from eliminating all enemies, reaching a goal, providing cover fire for allies, or tackling bosses, with most assignments guided by a charitable time limit. And much like the Earth Defense Force series, it’s build around a solid gameplay loop. This becomes especially useful during base protection missions where the relentless onslaught of attackers can become overwhelming.īut none of these elements would be meaningful if School Girl/Zombie Hunter’s action wasn’t engaging. The dirty dividend of this selection is a pair of worn panties that can be thrown to attack the shambling attackers. An even more powerful distraction emerges halfway through the game, when the girls have the option to shower and change clothes. ![]() While it’s obvious fan-service, the mechanic is quite useful for rounding up a horde of foes, before punishing the zombie pervs with a flood of firepower. Once per level, characters can create an advantageous distraction, stripping down to their underwear, while the undead converge on the pile of discarded clothing. This is expressed in the desires of the game’s zombies who aren’t really interested in brains, but have a fetish for the clothing worn by the game’s lead. The developers also understand a need for the sensational. It makes little sense, but it does demonstrate Tamsoft’s perceptive study of the genre. With banter that reflects the type of banter screenwriters craft for young women, SG/ZH’s heroines pontificate about friendship and romance when they’re not blowing the heads off zombies. Like the intermittent attempts at serious storytelling that are often a core constituent of the exploitation flick, the girls at the Kirisaku periodically engage in self-disclosure when not confronting ‘zom-zoms’. The sole survivors are a quintet of students, who as luck would have it, are proficient with automatic rifles, handguns, and rocket launchers, as well as martial arts. As the moniker suggests, the game centers around the events at the Kirisaku Academy, a private institution that’s been besieged by the undead. The PlayStation 4 title emulates the madcap juxtaposition of the exploitation film, impishly blending the melodramatic with the fantastical. Player who find enjoyment in these kinds of low-brow romps will undoubtedly appreciate the release of School Girl/Zombie Hunter. From the Dead or Alive, Onechanbara, and perhaps even Senran Kagura series, there’s a cottage industry of developers who have an infatuation with pugnacious, scarcely clothed young maidens. And while the genre’s popularity eroded by the late ‘70s, an emerging home video market and premium cable channels embraced the B-movie, where viewers would consume these lurid, puckish products from the comforts of their own couch.Īnd while the majority of Western video game developers create content which apes the spectacle of sanitized box office blockbusters, Japan often draws inspiration from the exploitation flick. With the reduction of cinematic censorship and the erosion of societal taboos, the exploitation film rose to popularity in the late 1960s, trailing the rise of drive-ins and grindhouse theatres. ![]()
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